
One of the biggest challenges you will face is “how do I control my plane?”

However, its modeling for aerodynamically STABLE planes is on par with payware FSX at worst, and outdoing it by a mile at best.Īgain, neither's really better, and it just comes down to what you want out of your sim.Flying in virtual reality comes with a few challenges to overcome. Really which method is "better" is impossible to determine, since X-Plane has, for example, problems with aerodynamically unstable planes such as the B-2 Spirit. It also calculates all of the physics in real time, where FSX has a sort of theoretical notepad of what it is supposed to do in any given situation. The main advantage X-Plane has is that it's made to use all of your computer's hardware, whereas FSX used only 3gb or RAM, 2 CPU cores, and practically no GPU, X-Plane can take full advantage of all of them.

assuming you want to pay a thousand dollars and do a lot of file tweaking.Įither way, I play both, mostly because of scenery differences, and better Multiplayer functionality in FSX. Honestly, X-Plane is a better stock sim, that is slowly getting more addons added to it, whereas FSX (Now being sort of re-made by Lockheed Martin as Prepar3d) is probably going to beat anything X-Plane can currently put out by a mile. Even then, it still has it's problems, and a lot of people prefer FSX because of the abundance addons and menus. It's newer, more technologically advanced, and, in my opinion, better.

